#ifndef REGISLOGIN_H
#define SREGISLOGIN_H

#include "server_initial.h"
#include <iostream>
#include <thread>
#include <list>
extern "C"{
#include <sys/socket.h>
#include <sys/types.h>
#include <stdio.h>
#include <sys/types.h>          /* See NOTES */
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
}


using namespace std;

void accept_regis(int socket_client);
void accept_login(struct playdata* playdata);

#endif